stu Posted February 22, 2006 Share Posted February 22, 2006 I made this a while ago but never finished it (wing details missing, etc.). Maybe some day I'll get around to it. Modelled, rendered with houdini. Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted February 23, 2006 Share Posted February 23, 2006 Nice!! Quote Link to comment Share on other sites More sharing options...
Mcronin Posted February 23, 2006 Share Posted February 23, 2006 That's very nice. Didn't Peter Bowmar post a little tie fighter pilot HDA on the exchange a long time ago? If it's still there you can complete the set. Quote Link to comment Share on other sites More sharing options...
DaJuice Posted February 23, 2006 Share Posted February 23, 2006 That looks pimp stu! Quote Link to comment Share on other sites More sharing options...
stu Posted February 23, 2006 Author Share Posted February 23, 2006 That's very nice. Didn't Peter Bowmar post a little tie fighter pilot HDA on the exchange a long time ago? If it's still there you can complete the set. 24998[/snapback] Hehehe... Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted February 23, 2006 Share Posted February 23, 2006 Cool! Quote Link to comment Share on other sites More sharing options...
Andz Posted February 23, 2006 Share Posted February 23, 2006 Yep, I also like the rendering quality. Can you share your anti-aliasing setings? Those lines are really crisp. Quote Link to comment Share on other sites More sharing options...
Jason Posted February 23, 2006 Share Posted February 23, 2006 Yep, I also like the rendering quality. Can you share your anti-aliasing setings? Those lines are really crisp. 25018[/snapback] For still images, experiment with the various pixel filters in the Mantra ROP. And please remember that the SuperSampling can (now) be pushed up to 32x32 if you really need it - say for DOF renders. Quote Link to comment Share on other sites More sharing options...
slade Posted February 23, 2006 Share Posted February 23, 2006 hot!!! Quote Link to comment Share on other sites More sharing options...
deecue Posted February 23, 2006 Share Posted February 23, 2006 nice stuff stu! Quote Link to comment Share on other sites More sharing options...
stu Posted February 23, 2006 Author Share Posted February 23, 2006 What Jason said. I think I have super sampling up to 8x8 and Shading Quality set to 3, simply because it's such a small image and I wanted the details to come through. That being said, there's a lot being lost so I'll render a bigger one when I get a minute. Thanks all for the comments! (I'm hoping that this will spur on the AT-ST thread...hint hint lisux lets see some animation hint hint ) Quote Link to comment Share on other sites More sharing options...
pbowmar Posted February 23, 2006 Share Posted February 23, 2006 For still images, experiment with the various pixel filters in the Mantra ROP. And please remember that the SuperSampling can (now) be pushed up to 32x32 if you really need it - say for DOF renders.25022[/snapback] I thought it was 16x16? 32x32 is even better Quote Link to comment Share on other sites More sharing options...
lisux Posted February 24, 2006 Share Posted February 24, 2006 What Jason said.I think I have super sampling up to 8x8 and Shading Quality set to 3, simply because it's such a small image and I wanted the details to come through. That being said, there's a lot being lost so I'll render a bigger one when I get a minute. Thanks all for the comments! (I'm hoping that this will spur on the AT-ST thread...hint hint lisux lets see some animation hint hint ) 25029[/snapback] Hey Stu great image!, very clean. Yes i am working on the AT ST, learning the Houdini character tools. I hope next week i can show the rig ans some walkcycle. Quote Link to comment Share on other sites More sharing options...
MatrixNAN Posted February 24, 2006 Share Posted February 24, 2006 Stu man you are good. I have looked at your lego modeling thread several times too very good work there also. I don't have anything to crit it looks awesome. Cheers Man, Nate Nesler Quote Link to comment Share on other sites More sharing options...
stu Posted February 24, 2006 Author Share Posted February 24, 2006 Thanks everyone, you're too kind. Here's another look: Again, still lots of work to do. Quote Link to comment Share on other sites More sharing options...
stu Posted March 12, 2006 Author Share Posted March 12, 2006 Maybe someday I'll get around to finishing this too: Quote Link to comment Share on other sites More sharing options...
keltuzar Posted March 12, 2006 Share Posted March 12, 2006 Maybe someday I'll get around to finishing this too: Wow look at you...! amazing model! I dont see what is "incomplete" in the xWing model.... Btw, you need to stop watching them star movies and playing legos... kids these days... sheesh Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted March 12, 2006 Share Posted March 12, 2006 Great!!!! Stu - amazing work! Quote Link to comment Share on other sites More sharing options...
peliosis Posted March 12, 2006 Share Posted March 12, 2006 Stu, very nice model, are you using houdini exclusively for modeling? How fast is houdini in modeling compared to other software like xsi or modo or lw? I found it very fast in some (copy sop, etc) and very clumsy in other models. I still use xsi for fast modeling and sketching in 3d because houdini doesn't have the modeling flow feeling, yet there are some buggy sops (divide with bricker as I mentioned earlier, extruding a straight cirve with many inline points, to name just a few) What do you think? Quote Link to comment Share on other sites More sharing options...
stu Posted March 12, 2006 Author Share Posted March 12, 2006 Thanks all for the comments! Modelled and rendered exclusively in houdini. There are a lot of little details, panel lines, etc. yet to be completed. I spent most of the time on the model making sure that the overall proportions were correct. There's nothing I hate more then a superdetailed model whose overall proportions are out of whack. I like modelling in houdini - it appeals to my meticulous nature. Granted, the xwing is a pretty simple example, and I'm sure that if I was pressed I could knock it out in the same amount of time that someone working in those other packages could. As for the bugginess of some SOPs, maybe I've just been using the software long enough that I subconsciously circumvent any of those issues because I never seem to run into any major problems. Two things that I wish I could do more easily/quickly in houdini: 1. Work on "live" surfaces. I find myself getting around this by using a lot of rays and creeps. 2. Create modelling guides. I'm sure that I used at least a hundred line, curve, grid, and circle SOPs as guides in the making of the X Wing. I know that I'm going to take grief from the SESI guys for saying this, but I used to like to use the model SOP because I could make many of those 2D shapes quickly and in one place. edit: I shouldn't mention the things that I was missing without mentioning the relatively new things that I couldn't live without, for example, the polybevel SOP - love it. More to come. Quote Link to comment Share on other sites More sharing options...
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