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Spaceship Wip,


stu

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Yep, I also like the rendering quality. Can you share your anti-aliasing setings?

Those lines are really crisp.

25018[/snapback]

For still images, experiment with the various pixel filters in the Mantra ROP. And please remember that the SuperSampling can (now) be pushed up to 32x32 if you really need it - say for DOF renders.

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What Jason said.

I think I have super sampling up to 8x8 and Shading Quality set to 3, simply because it's such a small image and I wanted the details to come through. That being said, there's a lot being lost so I'll render a bigger one when I get a minute.

Thanks all for the comments! (I'm hoping that this will spur on the AT-ST thread...hint hint lisux lets see some animation hint hint :) )

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For still images, experiment with the various pixel filters in the Mantra ROP. And please remember that the SuperSampling can (now) be pushed up to 32x32 if you really need it - say for DOF renders.

25022[/snapback]

I thought it was 16x16? 32x32 is even better :)

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What Jason said.

I think I have super sampling up to 8x8 and Shading Quality set to 3, simply because it's such a small image and I wanted the details to come through. That being said, there's a lot being lost so I'll render a bigger one when I get a minute.

Thanks all for the comments! (I'm hoping that this will spur on the AT-ST thread...hint hint lisux lets see some animation hint hint  :) )

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Hey Stu great image!, very clean.

Yes i am working on the AT ST, learning the Houdini character tools.

I hope next week i can show the rig ans some walkcycle.

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  • 3 weeks later...
Maybe someday I'll get around to finishing this too:

Wow look at you...! amazing model! I dont see what is "incomplete" in the xWing model....

Btw, you need to stop watching them star movies and playing legos... :P

kids these days... sheesh <_<

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Stu, very nice model, are you using houdini exclusively for modeling?

How fast is houdini in modeling compared to other software like xsi or modo or lw?

I found it very fast in some (copy sop, etc) and very clumsy in other models.

I still use xsi for fast modeling and sketching in 3d because houdini doesn't have the modeling flow feeling, yet there are some buggy sops (divide with bricker as I mentioned earlier, extruding a straight cirve with many inline points, to name just a few)

What do you think?

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Thanks all for the comments! Modelled and rendered exclusively in houdini.

There are a lot of little details, panel lines, etc. yet to be completed. I spent most of the time on the model making sure that the overall proportions were correct. There's nothing I hate more then a superdetailed model whose overall proportions are out of whack.

I like modelling in houdini - it appeals to my meticulous nature. :) Granted, the xwing is a pretty simple example, and I'm sure that if I was pressed I could knock it out in the same amount of time that someone working in those other packages could. As for the bugginess of some SOPs, maybe I've just been using the software long enough that I subconsciously circumvent any of those issues because I never seem to run into any major problems.

Two things that I wish I could do more easily/quickly in houdini:

1. Work on "live" surfaces. I find myself getting around this by using a lot of rays and creeps.

2. Create modelling guides. I'm sure that I used at least a hundred line, curve, grid, and circle SOPs as guides in the making of the X Wing. I know that I'm going to take grief from the SESI guys for saying this, but I used to like to use the model SOP because I could make many of those 2D shapes quickly and in one place.

edit: I shouldn't mention the things that I was missing without mentioning the relatively new things that I couldn't live without, for example, the polybevel SOP - love it.

More to come.

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