stu Posted March 19, 2006 Share Posted March 19, 2006 I made this a while ago just to see if I could do the stitching and threads on the ball geometrically: Quote Link to comment Share on other sites More sharing options...
altbighead Posted March 19, 2006 Share Posted March 19, 2006 I made this a while ago just to see if I could do the stitching and threads on the ball geometrically: 25734[/snapback] very nice rendering ..impressive.. Did you also work on the ground shader ot is it a photo? Very nice.. Quote Link to comment Share on other sites More sharing options...
stu Posted March 19, 2006 Author Share Posted March 19, 2006 I'm glad you like it. The ground is rendered and is just the typical texture maps with displacements approach. I really didn't spend a lot of time on it, and the more I look at it (and the sharp shadow) the more I don't like it. Maybe I'll fix it... Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted March 19, 2006 Share Posted March 19, 2006 Nice job stu! Quote Link to comment Share on other sites More sharing options...
Mcronin Posted March 19, 2006 Share Posted March 19, 2006 Very nice. Quote Link to comment Share on other sites More sharing options...
DaJuice Posted March 19, 2006 Share Posted March 19, 2006 looks great stu. Quote Link to comment Share on other sites More sharing options...
Jason Posted March 20, 2006 Share Posted March 20, 2006 You are dubbed the official odforce render mascot whether you like it or not... or whether it's presumptious of me or not. I have to say that I am waaay out of practise when it comes to texture-mapping. I am so used to having to compose every bloody shader for my work because every damn effect in every movie is so specialized. I'm convinced that a great deal of the fantastic looking renders for software like Maxwell Render all start off with some great textures. Stu, don't you wanna treat us all to a typical architectural interior sometime? Quote Link to comment Share on other sites More sharing options...
edward Posted March 20, 2006 Share Posted March 20, 2006 I like your sop network for the ball! The rendering is looking good. The ball is too clean as well IMHO. Quote Link to comment Share on other sites More sharing options...
exel Posted March 20, 2006 Share Posted March 20, 2006 I made this a while ago just to see if I could do the stitching and threads on the ball geometrically: 25734[/snapback] Nice work stu! I had to do a baseball a long time ago and it was bit of a bear to model it, but fun to texture (scuffs, etc.). Never had to render it as nice as yours though, looks really nice! Quote Link to comment Share on other sites More sharing options...
deecue Posted March 20, 2006 Share Posted March 20, 2006 nice stu! great stuff... I like your sop network for the ball! did i miss the hip? i'd be interested to see process.. Quote Link to comment Share on other sites More sharing options...
edward Posted March 20, 2006 Share Posted March 20, 2006 I can't remember were I saw the hip now. Back on some very long ago thread? I'm only talking about the geometry part of creating the baseball. Or maybe stu showed me once in person. Quote Link to comment Share on other sites More sharing options...
stu Posted March 20, 2006 Author Share Posted March 20, 2006 I can't remember were I saw the hip now. Back on some very long ago thread? I'm only talking about the geometry part of creating the baseball. Or maybe stu showed me once in person. 25763[/snapback] Oh yeah, I had totally forgotten that you had seen the file! Wow, that was months ago... As for the ball being clean, I used to like the way that they'd feel fresh out of the box so I still think of them that way - they had that "talc" feeling to them and they even felt lighter when they were new, although it was probably my imagination. It would certainly be easy enough to dirty the ball up though, as it's already been UV'd - I'll clean up the file when I get a minute so that someone else here can have a go at it, I've got the attention span of a - HEY!! Look at that cat!!! Thanks all, for the comments. Jason, I totally agree - it's true that there are subtleties in renderers like Maxwell that maybe a few of us can point out, but the really great images produced by those packages start with the same solid fundamentals that would shine in any renderer. Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted March 20, 2006 Share Posted March 20, 2006 ... stu .. as always.. your render rocks.. your "simple" geometry sccenes are so great cause of your lighting... congrats. i'd like to be able to archive such results soon cheers Quote Link to comment Share on other sites More sharing options...
slade Posted March 20, 2006 Share Posted March 20, 2006 nice work stu!!!.. you should post some of your tips and tricks... Quote Link to comment Share on other sites More sharing options...
stu Posted March 21, 2006 Author Share Posted March 21, 2006 I don't know if I have any useful tips or tricks - mostly experimentation and dumb luck! Here's the SOP network for the ball: baseball.zip It kinda works like a real baseball. As always, please feel free to make it better and tell me how you did it. Quote Link to comment Share on other sites More sharing options...
deecue Posted March 21, 2006 Share Posted March 21, 2006 ohhh, so that's how they make a baseball! as always stu, very impressive... Quote Link to comment Share on other sites More sharing options...
MADjestic Posted March 24, 2006 Share Posted March 24, 2006 Great Job, Stu, and thanks for your educational impact on this forum =) Quote Link to comment Share on other sites More sharing options...
DaJuice Posted March 24, 2006 Share Posted March 24, 2006 I checked out the file, very crafty stu, and nice render as always. Quote Link to comment Share on other sites More sharing options...
altbighead Posted March 24, 2006 Share Posted March 24, 2006 I checked out the file, very crafty stu, and nice render as always. 25922[/snapback] ohh yes .. finally I had a chance to check out the file and i am in shocked ... I mean the way you used the simple ops to construct this model.. Sir.. Thanks for the HIP file. Quote Link to comment Share on other sites More sharing options...
stu Posted March 24, 2006 Author Share Posted March 24, 2006 Anytime. Quote Link to comment Share on other sites More sharing options...
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