Flamingburrit008 Posted May 1, 2018 Share Posted May 1, 2018 Hello. I'm working on creating a soft-serve ice cream effect and i've seem to run into a bit of a wall in my progress. I can't seem to find a good method for creating uvs for flip fluid as it comes out of my emitter. Here is a video of the type of effect that I am trying to create I've been searching and experimenting for a while, but I cant seem to find a good way to approach this. Does anyone have any suggestions or point me in a good direction? thank you. Quote Link to comment Share on other sites More sharing options...
macj89 Posted May 2, 2018 Share Posted May 2, 2018 This should do the thing! 1:16:30 - Dual solver explanation (about 10min, from 16 to 26ish) Quote Link to comment Share on other sites More sharing options...
Flamingburrit008 Posted May 2, 2018 Author Share Posted May 2, 2018 Thank you very much for the reply and link! I've actually been looking at that video a lot, but I still can't seem to get anything working. For some reason, the rest attribute doesn't seem to be doing anything when I try mapping it to the uvs. I even took a look at the scene files from that video, and the vop that he creates with the dual rest solver doesn't appear to do anything. The uv quick-shade shows the same result regardless of whether or not the attribute vop is connected. I've been searching on line for a long time, and people tend to point to using the rest attributes in some way. But for the life of me I cant seem to understand the correct way to use them. I feel like I'm missing something vital. Quote Link to comment Share on other sites More sharing options...
Alain2131 Posted May 8, 2018 Share Posted May 8, 2018 Hey @Flamingburrit008, I'm having the same problem as you do ! Sorry, haven't figured it out either. I provided an example scene below where we can see the issue. This picture below is the result I have from the video - the same result as a planar uv projection. If somebody could have some pointers as to how to use the rest position for UVs, I'd be grateful ! Thanks ! flip_uvs.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted May 8, 2018 Share Posted May 8, 2018 (edited) Basically promote your UVs from Vertex to Point before you simulate then afterwards, fetch them back from points and re-promote them to vertex. Key take aways.... you need to add those attributes (Cd, uv, shop_materialpath) to the transfer list of the fluidcompress and the particlefluidsurface nodes Edited May 8, 2018 by Atom Quote Link to comment Share on other sites More sharing options...
Flamingburrit008 Posted May 10, 2018 Author Share Posted May 10, 2018 (edited) I managed to create some uvs based on the position of the emitter. Unfortunately they still tend to jitter around a bit and the distort when the fluid collides with itself. icecream_uv.mp4 The rest position has given me ok results for noise and texture, but I cant figure out how to blend between the rest and rest2 attributes. How would I go about using the dual rest solver vop? I've been messing around with it and I can't seem to make it do anything. No mater what it just seems to output 0 for both Prest and Prest2. I want to create icecream that has colored stripes coming down the side and was planning on doing this with a shader. somthing like this Although now I'm starting to question if I'm really going about it the best way Edited May 10, 2018 by Flamingburrit008 Quote Link to comment Share on other sites More sharing options...
esteban_diacono Posted July 5, 2018 Share Posted July 5, 2018 Having the same trouble here. The Texture VOP has been modified since Jeff did that video, and no matter what I do, can't find a way to create the UVs. The webinar files are no longer available, so can't take a look at them. Any tips would be appreciated. Thanks! Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted July 5, 2018 Share Posted July 5, 2018 Hi, Here is the hip setup for the vimeo video about the icecream sim with uvs; Its a very old setup (5+ years). Nothing over-complicated here, not always you have to do Black Magic to solve complex things! I hope it helps! Cheers! Alejandro icecream_vimeo_v001_to_share.hip 5 4 Quote Link to comment Share on other sites More sharing options...
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