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popnet, getting number of points for sourcing


nicoladanese

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Hey!

I'm scattering some points and then use them as first input in a popnet to sim it. in the pop source I'd like to just emit a point for every source point, so basically I'm emitting for 1 frame with the same number of points, to get the same points in the sim. is there a way to tell the pop source to emit the exact number of points you have as input (at the mo I'm just manually putting the number...) ?

cheers!

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