ParticleSkull Posted July 17, 2018 Share Posted July 17, 2018 Hey guys, i have an alembic animated file (there's no deformation) and I have to convert this object to a vdb mesh (vdb from polygons >> convert vdb). I did it on a static frame (using timeshift) and now i'd like to copy the original animation to this new mesh. A copystamp does copy the position but not the rotation. Can you guys help me with this? Just to make things clearer (this is not the original scene, i'm kinda faking it so i can share here) this is the alembic character animated: then I made this new mesh from it: i need to transfer the position and orientation from the first one to the second one. I guess i could make it with a packed object since it have just one point Thx! RnD_copy.tansformation.v1.01.hiplc Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted July 18, 2018 Share Posted July 18, 2018 Hey Alvaro! Here is a very simple way to track a transform that it has been defined in sops or at geo level. I hope it helps! Cheers, Alejandro RnD_copy.tansformation.v1.01_aeb.hiplc 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted July 18, 2018 Author Share Posted July 18, 2018 (edited) Awesome Alejandro! Thank you very fkn much bro Edited July 18, 2018 by ParticleSkull Quote Link to comment Share on other sites More sharing options...
midicon Posted July 21, 2018 Share Posted July 21, 2018 Couldn't you just point deform the static mesh with the animated mesh? Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted July 21, 2018 Author Share Posted July 21, 2018 hey Rob, it wasn't working. the static mesh actually have some heavy deformation with changing topology Quote Link to comment Share on other sites More sharing options...
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