Jump to content

[SOLVED] Offseting points on curve


Recommended Posts

Hey magicians,

I've got an alembic walk cycle cloned on a curve that I need to offset the points in order to make them look like walking forward, its probably a dumb question but I can't figure out how to offset the points. Line sop has offset so I thought I can just deform this with a noise and offset that, but how can I offset points on a hand made curve like this?

2018-08-09_09-41-31.png.56b0d17ebf24ac973797f046372f68a2.png

 

Something like this

2018-08-09_09-45-11.gif.029e9f37ae81078c9b08aaa1b4c217a2.gif

Thanks!

Edited by caskal
Link to comment
Share on other sites

1 minute ago, ikoon said:

Hi Ezequiel, I did a similar version long time ago. Not a best solution today (we dont copystamp now), but it may help you in a way, if nobody else has better solution:

https://forums.odforce.net/topic/27665-multiple-objects-along-curve-aligned-to-curve-solved

points_on_curve.gif.56dafe7c43606da3a16f1ad2dda06b40.gif

 

Thank you @ikoon that gif looks great, will study the file!

Also Matt Stela gave me this link via Facebook in case someone else had this doubt

http://www.tokeru.com/cgwiki/index.php?title=Houdini#Slide_points_along_edges

Cheers!

  • Thanks 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...