caskal Posted August 9, 2018 Share Posted August 9, 2018 (edited) Hey magicians, I've got an alembic walk cycle cloned on a curve that I need to offset the points in order to make them look like walking forward, its probably a dumb question but I can't figure out how to offset the points. Line sop has offset so I thought I can just deform this with a noise and offset that, but how can I offset points on a hand made curve like this? Something like this Thanks! Edited August 9, 2018 by caskal Quote Link to comment Share on other sites More sharing options...
ikoon Posted August 9, 2018 Share Posted August 9, 2018 Hi Ezequiel, I did a similar version long time ago. Not a best solution today (we dont copystamp now), but it may help you in a way, if nobody else has better solution: https://forums.odforce.net/topic/27665-multiple-objects-along-curve-aligned-to-curve-solved 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted August 9, 2018 Author Share Posted August 9, 2018 1 minute ago, ikoon said: Hi Ezequiel, I did a similar version long time ago. Not a best solution today (we dont copystamp now), but it may help you in a way, if nobody else has better solution: https://forums.odforce.net/topic/27665-multiple-objects-along-curve-aligned-to-curve-solved Thank you @ikoon that gif looks great, will study the file! Also Matt Stela gave me this link via Facebook in case someone else had this doubt http://www.tokeru.com/cgwiki/index.php?title=Houdini#Slide_points_along_edges Cheers! 2 Quote Link to comment Share on other sites More sharing options...
kiryha Posted August 9, 2018 Share Posted August 9, 2018 One more solution from Thomas Para: 1 2 Quote Link to comment Share on other sites More sharing options...
caskal Posted August 9, 2018 Author Share Posted August 9, 2018 Awesome!, checking that thread, thank you! @kiryha Quote Link to comment Share on other sites More sharing options...
kiryha Posted August 9, 2018 Share Posted August 9, 2018 Right, that Thomas setup is amazing, pure VEX, super fast! Quote Link to comment Share on other sites More sharing options...
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