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Splash from the side not the top?


caskal

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Hey Magicians!,

I've got a flip tank and I need a splash from a object that collides on the side of the wall, how can I get this effect? so far I faked by making 2 sims and merging but there's probably a better way to do this. I need to have the boundaries closed on the flip so I don't get "air" on the sim.

2018-08-13_13-39-18.gif.8a870665a5f8bf4367d97fe0c3e6ec61.gif

This is the result that I get with the closed container and it needs that outer splash 

2018-08-13_13-47-33.gif.5b392da25b9bfab2c53a4b32f8c3508a.gif2018-08-13_13-52-08.gif.70ece9af4e7e0e437888fe7f8f312ac4.gif

 

Any tip will be great! thanks!

Edited by caskal
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22 minutes ago, Atom said:

Could you simulate it top down and then rotate the cached out results to your final angle?

Hey Atom, yep thats was my initial thought, I did that on the first gif, just wondering if this was the best way to do it. For integrating both of them, should I delete the quiet particles so they mix better? so I only get the splash mixing, in my gif you can see the box from the other sim on top

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Deleting the clam particles might be one way to go but I think the Ocean tools has a way to integrate a flip sim so the match is seamless. You may want to view the ocean tools master class video.

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