caskal Posted August 14, 2018 Share Posted August 14, 2018 (edited) Hey Magicians!, I've got a flip tank and I need a splash from a object that collides on the side of the wall, how can I get this effect? so far I faked by making 2 sims and merging but there's probably a better way to do this. I need to have the boundaries closed on the flip so I don't get "air" on the sim. This is the result that I get with the closed container and it needs that outer splash Any tip will be great! thanks! Edited August 14, 2018 by caskal Quote Link to comment Share on other sites More sharing options...
Atom Posted August 14, 2018 Share Posted August 14, 2018 Could you simulate it top down and then rotate the cached out results to your final angle? 2 Quote Link to comment Share on other sites More sharing options...
caskal Posted August 14, 2018 Author Share Posted August 14, 2018 22 minutes ago, Atom said: Could you simulate it top down and then rotate the cached out results to your final angle? Hey Atom, yep thats was my initial thought, I did that on the first gif, just wondering if this was the best way to do it. For integrating both of them, should I delete the quiet particles so they mix better? so I only get the splash mixing, in my gif you can see the box from the other sim on top Quote Link to comment Share on other sites More sharing options...
Atom Posted August 15, 2018 Share Posted August 15, 2018 Deleting the clam particles might be one way to go but I think the Ocean tools has a way to integrate a flip sim so the match is seamless. You may want to view the ocean tools master class video. 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted August 15, 2018 Author Share Posted August 15, 2018 @Atom good to know, will take a look at that masterclass, thank you! Quote Link to comment Share on other sites More sharing options...
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