timj Posted August 18, 2018 Share Posted August 18, 2018 how can i delete the inner intersecting geometry? Kristall.hip Quote Link to comment Share on other sites More sharing options...
Noobini Posted August 18, 2018 Share Posted August 18, 2018 just add Boolean at bottom...leave everything on default ? Quote Link to comment Share on other sites More sharing options...
timj Posted August 20, 2018 Author Share Posted August 20, 2018 yeah i did it but it take really long time Quote Link to comment Share on other sites More sharing options...
Iskander Posted August 21, 2018 Share Posted August 21, 2018 (edited) 13 hours ago, timilein111 said: yeah i did it but it take really long time Anyway, this is probably the fastest and not resource-consuming method, in comparison with others. I do not think that any custom solver will be faster. Or am I missing something and there is a simple solution? In this case, we are waiting for the cg-guru.) Edited August 21, 2018 by Iskander Quote Link to comment Share on other sites More sharing options...
pxptpw Posted August 21, 2018 Share Posted August 21, 2018 the cg_gurus might have a better solution, but the new boolean sure does the job , you could add a vdb from polygon(increase / decrease the voxel size) to speed up , and then a convert node after that Kristall_mod.hiplc Quote Link to comment Share on other sites More sharing options...
timj Posted August 22, 2018 Author Share Posted August 22, 2018 Thanks so much! Quote Link to comment Share on other sites More sharing options...
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