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Wip: Neurons :)


dyei nightmare

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Looking cool dyei, I like your neuron structures. I have a few suggestions for rendering:

I would add some shallow depth of field to give the shot a small-scale look.

Consider adding sub-surface scattering for a more organic look.

This could alter the look drastically but, maybe experiment with an electron microscope kind of shader, where you have strong falloff on the edges. Regardless would add some complexity to the bump/displacement and make the lighting setup a bit more interesting.

Cheers

 

Edited by DaJuice
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49 minutes ago, DaJuice said:

Looking cool dyei, I like your neuron structures. I have a few suggestions for rendering:

I would add some shallow depth of field to give the shot a small-scale look.

Consider adding sub-surface scattering for a more organic look.

This could alter the look drastically but, maybe experiment with an electron microscope kind of shader, where you have strong falloff on the edges. Regardless would add some complexity to the bump/displacement and make the lighting setup a bit more interesting.

Cheers

 

 i did it :)   

but latelly you need a lot of samples for noise-less dof and  sss,  in animation it will be a long render...   so im thinking on strong velvet look, like a peach  :P  :P   fresnel based shading is also an interesting  :) 

Edited by dyei nightmare
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