caskal Posted October 2, 2018 Share Posted October 2, 2018 Hey magicians, I have an RBD sim that when I export as bgeo looks fine, but when I export as alembic it goes crazy, the geo flies everywhere, anyone know what can be causing this? P.S: Also sometimes don't show in Arnold, I tried deleting "name" attribute and works, but not sure what is causing this, maybe because I have lots of dop networks? Thanks! Quote Link to comment Share on other sites More sharing options...
fencer Posted October 2, 2018 Share Posted October 2, 2018 Maybe try to clean all attributes and groups, make sure you save full geometry not packed primitives. 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted October 2, 2018 Author Share Posted October 2, 2018 Thanks @fencer. I did a clean and unpacked before exporting. I set up the scene so the client runs the sim, and he's bringing the bgeo to .ass and sending to Maya. This is how is looking in houdini viewport And this is how is looking in Maya viewport Seems like a normal issue, I'll try to invert the normals to see if this fixes it, I'm not familiar with maya or Arnold, client just send me these screenshots Thanks Quote Link to comment Share on other sites More sharing options...
fencer Posted October 2, 2018 Share Posted October 2, 2018 Ohh.. have never used *.ass format for transfer( Quote Link to comment Share on other sites More sharing options...
caskal Posted October 2, 2018 Author Share Posted October 2, 2018 1 minute ago, fencer said: Ohh.. have never used *.ass format for transfer( No worries, I added a facet with post compute normals and seems thats doing the trick, thanks! Quote Link to comment Share on other sites More sharing options...
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