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RBD goes crazy on alembic export


caskal

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Hey magicians,
 
I have an RBD sim that when I export as bgeo looks fine, but when I export as alembic it goes crazy, the geo flies everywhere, anyone know what can be causing this?
 
P.S: Also sometimes don't show in Arnold, I tried deleting "name" attribute and works, but not sure what is causing this, maybe because I have lots of dop networks?
 
Thanks!
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Thanks @fencer. I did a clean and unpacked before exporting. I set up the scene so the client runs the sim, and he's bringing the bgeo to .ass and sending to Maya.

This is how is looking in houdini viewport

2018-10-02_11-39-08.thumb.png.ff3697945b4b14787aba99103c349be1.png

And this is how is looking in Maya viewport

2018-10-02_11-38-50.thumb.png.dbfd641d1ebd092bf8acc601460795a4.png

 

Seems like a normal issue, I'll try to invert the normals to see if this fixes it, I'm not familiar with maya or Arnold, client just send me these screenshots

 

Thanks

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