khadivivaneghi Posted November 17, 2018 Share Posted November 17, 2018 Hey, I'm completely beginner to sideFx houdini. (I'm a rendering supervisor) Let's get back to problem. Suppose we have 64 random objects scattered on a grid objects. I need to bring their contact position a bit higher. (Like soils around tree in a forest). For explaining that image scattered objects are cube (random placed stones for example), but contact places need to be cone like. (Soils around them) Quote Link to comment Share on other sites More sharing options...
khadivivaneghi Posted November 19, 2018 Author Share Posted November 19, 2018 Nobody knows how to do that??? Quote Link to comment Share on other sites More sharing options...
Paul Corfield Posted November 19, 2018 Share Posted November 19, 2018 Something like this? raise_point_of_contact.hiplc 1 Quote Link to comment Share on other sites More sharing options...
khadivivaneghi Posted November 26, 2018 Author Share Posted November 26, 2018 thanks a billion times, it was not quite what i wanted, but you opened many many doors on this head Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 26, 2018 Share Posted November 26, 2018 collision deform like in this thread ? Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted November 26, 2018 Share Posted November 26, 2018 Hi, look at this hip file. All parameters in the Attribute Wrangle SOP. displacement.hipnc Quote Link to comment Share on other sites More sharing options...
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