kiryha Posted November 20, 2018 Share Posted November 20, 2018 How to set up the Scatter node so that it has the same density on different meshes? Currently, the density changes quite noticeable when switching "FULL_PROXY" node input: scatterDensity_001.hipnc Quote Link to comment Share on other sites More sharing options...
FlorianEggers Posted November 21, 2018 Share Posted November 21, 2018 One slight workaround would be to use texturespace to scatter the points (see file attached) scatterDensity_001_UVs.hipnc 1 Quote Link to comment Share on other sites More sharing options...
kiryha Posted February 6, 2019 Author Share Posted February 6, 2019 How can I modify scatter density by point attribute (@density = @Cd in this case)? scatterDensity_002_UVs.hipnc Quote Link to comment Share on other sites More sharing options...
Sepu Posted February 6, 2019 Share Posted February 6, 2019 (edited) use the density attrb instead in the scatter and put Cd or density Edited February 6, 2019 by Sepu Quote Link to comment Share on other sites More sharing options...
kiryha Posted February 6, 2019 Author Share Posted February 6, 2019 But then I will break the solution for the initial problem: keep the same density on different size meshes! I tried to multiply the Density Scale parameter of the Scatter node by @density attribute, but it did not work... Quote Link to comment Share on other sites More sharing options...
Sepu Posted February 6, 2019 Share Posted February 6, 2019 (edited) the add and if statement ... if(@density == 0) removepoint(0, @ptnum); or you could save img and use in the density texture. Edited February 6, 2019 by Sepu 1 Quote Link to comment Share on other sites More sharing options...
kiryha Posted February 7, 2019 Author Share Posted February 7, 2019 Saving and loading texture would not give interactivity... And removing points does not process mid tones... Sorry for such picky requirements I feel there should be a simple and elegant solution! Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 7, 2019 Share Posted February 7, 2019 (edited) .. vu_scatterDensity.hipnc Edited February 7, 2019 by Noobini 1 Quote Link to comment Share on other sites More sharing options...
kiryha Posted February 7, 2019 Author Share Posted February 7, 2019 (edited) It works... but not as good as with Texture placement. So the question is still opened... scatterDensity_003.hipnc Edited February 7, 2019 by kiryha Quote Link to comment Share on other sites More sharing options...
kiryha Posted February 7, 2019 Author Share Posted February 7, 2019 I remember I start from using area but it gives even worth result if the mesh is not so uniform. Quote Link to comment Share on other sites More sharing options...
kiryha Posted February 7, 2019 Author Share Posted February 7, 2019 Some sort of solution... scatterDensity_004.hipnc Quote Link to comment Share on other sites More sharing options...
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