Farmfield Posted November 30, 2018 Share Posted November 30, 2018 This is immensely annoying, haha... So I set this up like 3-4 years ago in H14, but I can't for my life seem to recreate it today. I thought it would be as simple as calculating a matrix from the velocity and then using setprimintrinsic to transform to that matrix - but I just can't get it working. Any ideas? Oh, and I'm not at all excluding that I did the above using something way simpler, like using some POP node - that's maybe even more likely than me doing it in a VOP or using VEX... Quote Link to comment Share on other sites More sharing options...
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