loudsubs Posted December 21, 2018 Share Posted December 21, 2018 I'm working on a project where I need to hand animate a snake-like character doing spirals and twists. Investigating approaches, I came across this video, where the guy basically gives a bone chain wire dynamics, and is able to get some really nice overlapping tail motion, just from animating the root of the chain. At 9:00 of the video he starts to add dynamics, and you can see the animation effect I am trying to achieve at 12:50. My goal is to find the easiest way to get overlapping tail motion, by animating just the root. So far I'm just trying to get a wire to behave nicely and not explode from a simple sine wave animation, nevermind getting the bones to move with it. Any rigging experts have advice on how to approach something like this in Houdini? Thanks! Quote Link to comment Share on other sites More sharing options...
jon3de Posted January 13, 2019 Share Posted January 13, 2019 I tried something with chops but its not far as good as in your reference. I think its possible to do it better with that technique but I´m not so far yet. Hip File is attached. If someone has a better idea or can extend this technique I would also be interested in. dynamicBones_01.hipnc 2 Quote Link to comment Share on other sites More sharing options...
suds20 Posted January 17, 2019 Share Posted January 17, 2019 Cool... love to some solutions Quote Link to comment Share on other sites More sharing options...
Drughi Posted February 4, 2019 Share Posted February 4, 2019 (edited) Check out this stuff: http://www.tokeru.com/cgwiki/index.php?title=HoudiniChops Edited February 4, 2019 by Drughi Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.