BlackPariah Posted December 24, 2018 Share Posted December 24, 2018 Hello! I can't figure out how to use a point/edge/primitive on an object as the center of transformation for the transform handle... Moving the handle manually with the ' (apostrope) is not practical or convenient. Is there a way to make the handle snap to a specific object component & use it as the transformation center? Something like XSI's "Ref" menu where you can pick an object/point/edge/prim as the transformation center and the transform gizmo/handle moves and aligns itself with your selected component. Quote Link to comment Share on other sites More sharing options...
BlackPariah Posted December 26, 2018 Author Share Posted December 26, 2018 Just wanted to clarify: I'm looking at the "Snapping, construction plane, and alignment" section in the help and I cant figure out how to move/orient JUST the handle, without affecting the selected geometry I want to transform. I also tried the ; key for editing the align state... and again this moves my selected faces and the handle both at once... which is not what I want. It seems like no matter what I try, it moves/rotates my selection along with the handle instead of just the handle & let me manually transform with the handle's new position! Any help would be appreciated... :| Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 26, 2018 Share Posted December 26, 2018 (edited) Insert ? hit Insert, move the gnomon/gizmo around, hit Insert again, now you'll be back to moving object/subobject. (I've never used '....if that's the same as Insert...well then just ignore me) or is it this: 01) Insert, in gizmo only mode 02) ; then hover over some point/edge/face, click to select 03) Insert, to get out of gizmo only mode 04) Rotate, say, the pivot would be about the point/edge/face selected in step 02) Edited December 27, 2018 by Noobini 2 Quote Link to comment Share on other sites More sharing options...
BlackPariah Posted December 27, 2018 Author Share Posted December 27, 2018 OMG yea it works! I was going nuts with the myriad of modes and controls lol. SESI should really mention something about the insert key in the Snapping, Construction Plane & Alignment section of the help... or anywhere else relevant for that matter. I can't find any info about the insert key or the gizmo only mode... But regardless, thank you so much Noobini Saved me a headache Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 27, 2018 Share Posted December 27, 2018 9 minutes ago, BlackPariah said: I can't find any info about the insert key or the gizmo only mode... neither could I...but one frustrating day I said to myself...well the same functionality in Max/Maya the Insert key...so screw it, I'm gonna try the Insert key.................welllllll waddayaknow !!!! Quote Link to comment Share on other sites More sharing options...
anim Posted December 27, 2018 Share Posted December 27, 2018 (edited) ' and insert are different for some handles both will appear to do the same thing, however if the handle has pivot parameters actually bound, insert will modify them so if you just want to detach/attach handle to the geometry you may want to stick to the ' the workflow is the same ' ; snap ' transform Edited December 27, 2018 by anim 2 1 Quote Link to comment Share on other sites More sharing options...
BlackPariah Posted December 27, 2018 Author Share Posted December 27, 2018 (edited) I can also chose different alignment modes from the right click "Align Handle" menu once I'm happy with the new position of the handle right? So basically I first chose the desired position for the gizmo then use the Align Handle menu to chose the orientation & then finally do the transformation... does this seem like a good way to go about it? Edit: The " ' ; snap ' transform " flow is pretty decent! Thank you Tomas Edited December 28, 2018 by BlackPariah Quote Link to comment Share on other sites More sharing options...
Nicholas Ralabate Posted August 21, 2019 Share Posted August 21, 2019 (edited) Just chiming in that this is really great and quick... I haven't used any handle alignment slash C-Plane stuff yet so this so-called ' ; ' work flow is my gateway drug! And yeah, definitely works fine with using the M key to cycle through worldspace/objectspace/componentspace/screenspace and the Y key for the different handle types. Edited August 21, 2019 by xxyxxy Quote Link to comment Share on other sites More sharing options...
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