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Pyro spawn cycle


caskal

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Hey magicians,

I've been struggling with this for almost 3 weeks. I'm trying to achieve a pyro advected spawn effect, I got some decent results but can't get there. I already learned about chops to drive music, what I can't figure out is what I have to animate to get spawn > dissapear > spawn, my thought is Fuel, but I've tried everything, from velocity, temperature, fuel, wind forces.

Any tips will be more than welcome, this is driving me nuts.

Here are some of my tests:

2019-02-14_19-39-32.gif.469e4c2f3f5006606aebd09756697f73.gif

Thanks

 

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Looks like you want more gravity, stronger advection on the particles, and faster fire with more disturbance, higher burn rate (and less fuel Ineffciency), and larger scale turbulence feature and stronger. It's a hard thing to match things like this with nearly 100 different parameters. I'd try to match the first first with at least 4x coarser sim, you know...

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