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ManteDec

Vellum Curtain Simulations constraint Issues + HIP File and Obj

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Posted (edited)

Hi,

Iam trying to figure out how too simulate curtains with Vellum , i have and animated pin constraint network but it does not seem to affect my final result , did i forget to emplement something? Anyone can help me out?

Thanks in regards

curtain.hipnc

StartGeoV2.obj

Edited by ManteDec

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I believe you need to add animation to the curtain for the pinned points to connect to. Even if you add animation to the whole geo and plug it into the vellum solver, the solver only takes the first frame of the geo - unless the points are in a pin group.

 

 

curtain_fix.hipnc

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1 hour ago, markingleukc said:

I believe you need to add animation to the curtain for the pinned points to connect to. Even if you add animation to the whole geo and plug it into the vellum solver, the solver only takes the first frame of the geo - unless the points are in a pin group.

 

 

curtain_fix.hipnc

Ok thank you so much I will look into your Hip File 

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Posted (edited)
1 hour ago, markingleukc said:

I believe you need to add animation to the curtain for the pinned points to connect to. Even if you add animation to the whole geo and plug it into the vellum solver, the solver only takes the first frame of the geo - unless the points are in a pin group.

 

 

curtain_fix.hipnc

Is there a way to keep my exisiting point for the contraint network instead of the animation of my copy so my curtain animation follow the curtain rings? now its a squash in the transform node

 

image.thumb.png.5c869c5a8ed25593e16c204c3292dd9c.png

disabling it will give the following results

image.png.d93f41156b012224dafd24e218142af2.png

Edited by ManteDec

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that ConstraintNet makes no sense to me. Why are you using a cylinder to define cloth constraints ?

You should let vellum cloth configure the constraints for cloth.

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here's a basic setup/proof of concept...just keep it simple. Slowly add more things/collider in as you need them.

Don't have EVERYTHING in at once, you'll get bamboozled and can't debug things.

vu_vellumCurtain.hiplc

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3 hours ago, Noobini said:

here's a basic setup/proof of concept...just keep it simple. Slowly add more things/collider in as you need them.

Don't have EVERYTHING in at once, you'll get bamboozled and can't debug things.

vu_vellumCurtain.hiplc

thanks i will look into it

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