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Vellum Curtain Simulations constraint Issues + HIP File and Obj


ManteDec

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1 hour ago, markingleukc said:

I believe you need to add animation to the curtain for the pinned points to connect to. Even if you add animation to the whole geo and plug it into the vellum solver, the solver only takes the first frame of the geo - unless the points are in a pin group.

 

 

curtain_fix.hipnc

Ok thank you so much I will look into your Hip File 

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1 hour ago, markingleukc said:

I believe you need to add animation to the curtain for the pinned points to connect to. Even if you add animation to the whole geo and plug it into the vellum solver, the solver only takes the first frame of the geo - unless the points are in a pin group.

 

 

curtain_fix.hipnc

Is there a way to keep my exisiting point for the contraint network instead of the animation of my copy so my curtain animation follow the curtain rings? now its a squash in the transform node

 

image.thumb.png.5c869c5a8ed25593e16c204c3292dd9c.png

disabling it will give the following results

image.png.d93f41156b012224dafd24e218142af2.png

Edited by ManteDec
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  • 1 year later...
On 3/26/2019 at 12:09 PM, Noobini said:

here's a basic setup/proof of concept...just keep it simple. Slowly add more things/collider in as you need them.

Don't have EVERYTHING in at once, you'll get bamboozled and can't debug things.

vu_vellumCurtain.hiplc

I know it was a long time ago you posted this, but I wanted to thank you and let you know that it was very helpful.

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