asegura Posted April 6, 2019 Share Posted April 6, 2019 Hi there, I'm experiencing this super annoying problem when flattening surface using particle fluid surface in Houdni17. Problem is a random double surface (top and bottom) when I only want top one. I'm working on a character splashes and everything its working just fine except that I can't find a reason why these random frames are showing double surfacing. In my setup, because characters run long distance I decided to use animated tank tracking the character position and regenerating particles per frame, then I meshing using flatten geometry surface option and "Use Bounding Box" checked with correct bbox values and centroid. I'm also using narrow band in my sim. Any help? this is kind of frustrating since it makes no sense at all. Quote Link to comment Share on other sites More sharing options...
henrybullen Posted September 9, 2019 Share Posted September 9, 2019 Hi there, I’m having a similar issue. Did you end up solving it? Cheers! Quote Link to comment Share on other sites More sharing options...
Midasssilver Posted September 26, 2019 Share Posted September 26, 2019 Try changing the rebuild sdf parameter to NONE on the particle fluid surface node. You can also try to turn on limit refinement, and leave it at zero. Second, turn off rebuild sdf. Quote Link to comment Share on other sites More sharing options...
silkey Posted December 4, 2019 Share Posted December 4, 2019 Hiya, my 2 Cents. I'm using a custom meshing setup with vdb's and my flickering was due to culling in the fluid compress. I turned off Cull Bandwidth to solve it. 1 Quote Link to comment Share on other sites More sharing options...
squardis Posted March 23, 2021 Share Posted March 23, 2021 (edited) On 4-12-2019 at 4:43 PM, silkey said: Hiya, my 2 Cents. I'm using a custom meshing setup with vdb's and my flickering was due to culling in the fluid compress. I turned off Cull Bandwidth to solve it. thnx, that fixed the issue for me. but that will just makes the compress unnecessary right? Edited March 23, 2021 by squardis second line Quote Link to comment Share on other sites More sharing options...
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