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morn66

Save multiple BGEO inside a loop

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Hi everyone,

I want to create 10 wooden plank with small variation. I used an offset noise inside a for-loop to generate different plank.

The problem I have is that I want at the end of the loop to save the bgeo to disk but I dont know how to tell the for-loop to execute the save operation after each iteration. (because I can't connect the ROP geo to the output). Everything works if I go One by one and do a manual single pass.

Thanks :D

 

 

questionHoudiniLoopSave.PNG

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What a intersting question I just got the same problem . 

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Posted (edited)

Finally I have found another solution that can achieve the same goal. Insted of creating the noise offset inside the loop, I use $FF to change the offset overtime. So I can set my Rop_Geo to render frame from 1 to 10. (dont need the loop anymore)

Maybe it will work with what you want to achieve @avak.

Edited by morn66

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alternatively you could also just have put $FF into your foreach-end single pass condition and then your rop after the foreach. Write out 10 frames, get 10 variations.

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