caskal Posted May 16, 2019 Share Posted May 16, 2019 Hey guys, how can i go to add points in those yellow parts? i tried by having only the lines (wanted to take the corners) but they got a lot of points and resampling kill the shape, any ideas? tagging the master @f1480187 Cheers! Quote Link to comment Share on other sites More sharing options...
caskal Posted May 16, 2019 Author Share Posted May 16, 2019 getting close Quote Link to comment Share on other sites More sharing options...
f1480187 Posted May 17, 2019 Share Posted May 17, 2019 If you manage to isolate the corner points, you can use Falloff and PolyCut nodes to cut surrounding geometry and output several types of corner geometry, including the point needed. points_at_shape_vertices.hipnc 3 Quote Link to comment Share on other sites More sharing options...
caskal Posted May 17, 2019 Author Share Posted May 17, 2019 @f1480187 the master has spoken! thanks once more man, really appreciate it. Just finished analizing your setup, always learning some new nodes from you, will read more about these: vertexsplit, falloff, polypath. That wrangle is gold to me, will study that one too. Beautiful setup as always. I'll tag you once I finish this study, but basically I'm making some hard surface helmets in movement, I asked that corner stuff to add some detail, now I'll dig a little into COPs. Thanks again, legend. Cheers! 4 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted March 14, 2020 Share Posted March 14, 2020 (edited) Edited July 28, 2021 by vinyvince 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted March 14, 2020 Share Posted March 14, 2020 (edited) @vinyvince you got the file ccc Akira Saito Edited March 14, 2020 by Librarian Quote Link to comment Share on other sites More sharing options...
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