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Fracturing a baked animation, how?


Masoud

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Hi;

I tried to fracture a baked animated character (Alembic), using voronoi fracture SOP. I want to use it in a vellum sim, later.

I used "attribute interpolate" SOP to fix scattered points on mesh based on UV. The problem is fractured pieces (and primitive numbers ) are changing over time.

How could I fix this?

 

 

Thanks for helping.

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4 hours ago, karanjaura said:

Hi 

May be this could help you.

Hi;

I followed that tutorial and now my fractured character is more stable, but I noticed because in some frames Point Numbers of backed geo are changing, I need another workflow to solve this problem, too.

Any idea?

 

Thanks everyone.

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