Masoud Posted June 4, 2019 Share Posted June 4, 2019 Hi; I tried to fracture a baked animated character (Alembic), using voronoi fracture SOP. I want to use it in a vellum sim, later. I used "attribute interpolate" SOP to fix scattered points on mesh based on UV. The problem is fractured pieces (and primitive numbers ) are changing over time. How could I fix this? Thanks for helping. Quote Link to comment Share on other sites More sharing options...
Midasssilver Posted June 4, 2019 Share Posted June 4, 2019 You need to fracture the geometry at the rest frame, and then transfer the animation from the baked alembic to the fractured character. Quote Link to comment Share on other sites More sharing options...
karanjaura Posted June 5, 2019 Share Posted June 5, 2019 Hi May be this could help you. Quote Link to comment Share on other sites More sharing options...
Masoud Posted June 5, 2019 Author Share Posted June 5, 2019 4 hours ago, karanjaura said: Hi May be this could help you. Hi; I followed that tutorial and now my fractured character is more stable, but I noticed because in some frames Point Numbers of backed geo are changing, I need another workflow to solve this problem, too. Any idea? Thanks everyone. Quote Link to comment Share on other sites More sharing options...
grillo1993 Posted February 12, 2021 Share Posted February 12, 2021 That happen to me too, but i fixed importing the animation in FBX and calling all the geometry including bones Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.