hi_dini Posted June 19, 2019 Share Posted June 19, 2019 When I use shelf tools like about destruction or pyro, Houdini makes rest node and rest field. and I don't know where can I use it. I think rest node for destruction and rest field in pyro are completely different but I don't know how can I use it. I'm the beginner of Houdini and so .. help me ! Sorry for my English btw TT Quote Link to comment Share on other sites More sharing options...
mestela Posted June 19, 2019 Share Posted June 19, 2019 These are some rough notes, but might help: http://www.tokeru.com/cgwiki/index.php?title=Rest_Attrib Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted June 19, 2019 Share Posted June 19, 2019 @hi_dini The @rest attribute is so that for example the procedural noise does not swim though the simulation as you mentioned; rather shrink wraps to the simulation, I hope that helps. Quote Link to comment Share on other sites More sharing options...
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