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In Bend SOP, how could I control bend value using external attribute?


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Hi,

as i know this node don't read attributes like that. But you can use point expression in the Bend parameter

point(opinputpath(".", 0), 0, "bend", 0)

this expression read point attribute "bend" from 0 point and return it value.

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21 hours ago, vicvvsh said:

Hi,

as i know this node don't read attributes like that. But you can use point expression in the Bend parameter


point(opinputpath(".", 0), 0, "bend", 0)

this expression read point attribute "bend" from 0 point and return it value.

But this will get just attribute value of point zero...

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15 hours ago, vicvvsh said:

You can't change bend parameter of bend sop like in your scene but you can with expression.

 

bend_01.hip

(First of all, thank you for the hip file)

SO you mean in some Houdini SOPs, we can't use "per points" values to vary the results on each point, right? if so, can I use "foreach point" loops?

 

Edited by Masoud
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