jackassol Posted July 11, 2019 Share Posted July 11, 2019 Hej guys - I have a question. (i attached my example as a scene file) How do I shift a specific keyframe ( the last one ) - based on the "Iteration" in a for each loop? What I wanted to achieve something like this: All cubes starting together with the same speed to move - but they should stop at a different position ( based on the iteration) - (all ease out and ease in). It would be helpful to shift the last keyframe value in a for each loop. Is that possible? All the best. Jack 11.hiplc Quote Link to comment Share on other sites More sharing options...
kleer001 Posted July 11, 2019 Share Posted July 11, 2019 Off the top of my head I think you're going to have an easier time of it if you animate explicitly with an expression in the translate channel or even better in a wrangle. Unless there's a particular reason you're constrained to keyframes? Quote Link to comment Share on other sites More sharing options...
jackassol Posted July 11, 2019 Author Share Posted July 11, 2019 Because i have over 70 copies in my original scene.... and it's important to have the ease in/out "spline" to control the speed ramps. Quote Link to comment Share on other sites More sharing options...
neokovago Posted July 12, 2019 Share Posted July 12, 2019 (edited) check out matt's scene file on this topic. you can find it here http://www.tokeru.com/cgwiki/index.php?title=ForLoops under "Loop with timeshift" section. miss read sry. but i would try a retime with an expression at the "inputrangey". something like originalEndrame-detail("../foreach_meta","iteration",0) Edited July 12, 2019 by neokovago Quote Link to comment Share on other sites More sharing options...
jamesr Posted July 15, 2019 Share Posted July 15, 2019 If you want to get more procedural ease in/out you can use the smooth() with pow() functions easythere.hip Quote Link to comment Share on other sites More sharing options...
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