Masoud Posted July 13, 2019 Share Posted July 13, 2019 (edited) Hell; In my "material builder" network, I would like to change color of my material (base color), over time. When I add a ''Principled Shader" outside of "material builder" network, it works fine but inside "material builder" network it doesn't... How can I fix this? (I think Houdini compiles "material builder" just once ) Thanks. MaterialChange.hip Edited July 13, 2019 by Masoud Quote Link to comment Share on other sites More sharing options...
Drughi Posted July 13, 2019 Share Posted July 13, 2019 You need a parameter for this. MaterialChange_fix.hipnc Quote Link to comment Share on other sites More sharing options...
Masoud Posted July 14, 2019 Author Share Posted July 14, 2019 19 hours ago, Drughi said: You need a parameter for this. MaterialChange_fix.hipnc Thank you. Quote Link to comment Share on other sites More sharing options...
ameyer Posted July 19, 2019 Share Posted July 19, 2019 Yes, always when you have a time dependent parameter, never animate keyframes or add expressions inside the VOPnet iteself. Always promote the parm and do it on the outside. 1 Quote Link to comment Share on other sites More sharing options...
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