ParticleSkull Posted August 7, 2019 Share Posted August 7, 2019 Hey guys, I'm trying to use divergence with flip but things get kinda unstable. I'm using only the point attribute, should I use a volume field as well somehow? Thx FLIP_Divergence_v0100.hip Quote Link to comment Share on other sites More sharing options...
anim Posted August 7, 2019 Share Posted August 7, 2019 divergence field is automatically created from your particle attribute (you can turn on it's visualization on FLIP Object) however by default Divergence Scale on the FLIP Solver is not animatable, so in your case you are creating divergence all the time causing fluid to expand, so you either: - unlock, dive inside and in update_divergence_field change dropdown next to Post-Mult to Set Always - or animate your divergence attribute instead (in DOPs) 2 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted August 7, 2019 Share Posted August 7, 2019 (edited) That is a nice tip, unlocking the solver and changing the drop down to Set Always. Most of the time when I work with FLIP I also change the Grid Scale to 1.0 on the FLIP Object and then head over to the Reseeding tab of the FLIP Solver. I typically add one more particle per voxel to the Particle Per Voxel expression. ceil(pow(ch("../flipfluidobject/gridscale"), 3))+1 Then I increase the surface over sampling to somewhere like 6-18. this gif shows an over sampling of 9. Over sampling helps smooth things out, so you can use a higher particle separation, in some cases. ap_animated_FLIP_Divergence_v0100.hiplc Edited August 8, 2019 by Atom 4 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted August 9, 2019 Author Share Posted August 9, 2019 Great tips, guys, thank you! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.