AntoineSfx Posted August 16, 2019 Share Posted August 16, 2019 I have a keyframed animated box and a cutter (a smaller box) on its path. Using solver, I don't manage to have the cutter remove stuff from the animated box using only previous frame and the cutter. I managed to do it like this, but I wonder if whether it's a good practice or not: I got the transform from the keyframed box using a matchsize to move the previous frame. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted August 16, 2019 Share Posted August 16, 2019 I don't quite understand your strategy or your problem. Please post a hip file. Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted August 16, 2019 Share Posted August 16, 2019 @AntoineSfx Make your box a softbody ? Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted August 17, 2019 Author Share Posted August 17, 2019 9 hours ago, kleer001 said: I don't quite understand your strategy or your problem. Please post a hip file. My problem: simulate a table saw; object come to one side of the blade and ends up to the other side of the blade with material removed where the blade touched the object. My strategy: boolean subtract the blade from the object at each step of the trajectory. Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted August 17, 2019 Share Posted August 17, 2019 Hi Antoine, to continuously remove parts, it's more reliable to do the subtractions in a voxel field rather than immediately on the mesh. saw.hipnc 2 2 Quote Link to comment Share on other sites More sharing options...
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