Jump to content
Sign in to follow this  
krishna avril

what is a pscale attribute in houdini and how can we use it?

Recommended Posts

Very useful attribute when doing anything that involves rendering particles or copied geo.  I use it endlessly.  For example, it can uniformly change the size of your particles, by creating a wrangle and adding @pscale = "insert float value here"
And beyond that add noises etc to the pscale value in VOPs for interesting effects.  Remember as well that when copying geo to points the pscale attribute will also affect the size of copied geo if "Copy Point Attributes" is selected in your Copy to Points SOP. 


  • Like 1

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this