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what is a pscale attribute in houdini and how can we use it?


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Very useful attribute when doing anything that involves rendering particles or copied geo.  I use it endlessly.  For example, it can uniformly change the size of your particles, by creating a wrangle and adding @pscale = "insert float value here"
And beyond that add noises etc to the pscale value in VOPs for interesting effects.  Remember as well that when copying geo to points the pscale attribute will also affect the size of copied geo if "Copy Point Attributes" is selected in your Copy to Points SOP. 

 

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