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need advice on removing black refraction's in water dropplets over glass surface


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Hey Guys!

I'm fairly new to Houdini so i apologies in advance if I'm missing something obvious here.

I'm trying to render water droplets over a glass surface and i was hoping someone can advise on how i go about removing these black refraction's coming through the water droplets. I'm using a principal glass shader with fake caustics enabled, rendering through Mantra PBR.

Many Thanks, any help would be much appreciated :)

test.jpg

demo.hip

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Already replied on the sidefx forums but just in case anyone here is curious, the answer is to reverse the nested dielectric "surface priority" parameter on the materials... he has his priority settings backwards. lower number = higher priority, so set the droplet priority to 0 and the bottle priority to 1 and the refractions are clear.

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