konstantin magnus Posted October 9, 2019 Share Posted October 9, 2019 (edited) Just to show the blender heads how it's done ; ) I have created a tutorial on modeling a procedural donut and chose this place for posting the (updated) hip file. donut.hipnc Edited October 9, 2019 by konstantin magnus 9 Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 9, 2019 Share Posted October 9, 2019 Thanx Magnus Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted October 9, 2019 Share Posted October 9, 2019 The sprinkles on my donuts are never melted into the chocolate Quote Link to comment Share on other sites More sharing options...
Tora_2097 Posted October 19, 2019 Share Posted October 19, 2019 I learned quite a bit from this tutorial as I have just recently started to learn Houdini. I took it a bit further and also applied the same or similar techniques to other variants. Rendering done in Renderman 22.6 Thanks, Ben P.S. I also could not see sprinkles sunk into the surface on my real world samples Quite the contrary in fact, the coating was reaching upwards by surface tension around the sprinkles by a tiny bit - which is what I tried to replicate on the donut with the pink sugar coating. 7 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted October 25, 2019 Author Share Posted October 25, 2019 Hi Ben, that's a fantastic result! About the sprinkles: I honestly did not expect you guys to have such in depth knowledge about the baking business! Guess I have to do way more research next time ; ) Quote Link to comment Share on other sites More sharing options...
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