Masoud Posted October 15, 2019 Share Posted October 15, 2019 Hi; I would like to render smoke with motion blur, so I turned on "Geometry Motion Blur" option on "pyro_import" geometry, but it doesn't work. Any idea? Thanks. Quote Link to comment Share on other sites More sharing options...
merlino Posted October 15, 2019 Share Posted October 15, 2019 Hi Masoud, make sure you imported the vel fields from sim: without them, there's no motion blur. Also check the mantra node, and make sure "Allow Motion Blur" (in Rendering tab) is on. I hope this helps. Cheers! Marco Quote Link to comment Share on other sites More sharing options...
Masoud Posted October 15, 2019 Author Share Posted October 15, 2019 (edited) 1 hour ago, merlino said: Hi Masoud, make sure you imported the vel fields from sim: without them, there's no motion blur. Also check the mantra node, and make sure "Allow Motion Blur" (in Rendering tab) is on. I hope this helps. Cheers! Marco I don't know how should I import vel field..! Here is my test scene: Smoke_MBlur_test.hip Edited October 15, 2019 by Masoud Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted October 15, 2019 Share Posted October 15, 2019 You already have it : it is on you DOP I/O node, and you have the vel field already in the list. You have 2 DOP I/O : one for viewport and another one with th epurple render flag, which is the one that will be rendering. Quote Link to comment Share on other sites More sharing options...
merlino Posted October 15, 2019 Share Posted October 15, 2019 Well, it's actually working in your test scene. You can check enabling/disabling "Allow Motion Blur" and rendering: you'll note some difference, even if the fluid res is low. If you're using the shelf tools, it's imported automatically, in the DOP io node. If not, just set "Smoke" as preset for the Dop IO node. It's also possible the difference is just small, so it's hard to perceive it. Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted October 16, 2019 Share Posted October 16, 2019 If you can’t notice the motion blur, you can increase it in the Mantra node, or you multiply the vel field as well. Quote Link to comment Share on other sites More sharing options...
Masoud Posted October 17, 2019 Author Share Posted October 17, 2019 Thanks everyone, good tips. Quote Link to comment Share on other sites More sharing options...
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