karanjaura Posted November 4, 2019 Share Posted November 4, 2019 Hi Guys !! I am running in this issue where I want fix hundreds these frames thru polyExtrude ,polyBridge and polyFill inside a for each loop, but the problem is there vertex point order doesn't match hence my for each loop is failing and giving me a weird mesh. How can I freeze or fix the point order so it remains same for all these frames ? I tried the sort sop inside the loop but no luck. Would really appreciate if anyone can give me some advice on this. Cheers Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted November 4, 2019 Share Posted November 4, 2019 Hi, it's hart to tell without a scene, try two sort sops consequentially inside for-each loop: 1. sort primitives by Y axis or others axes 2. sort points by vertex order and see what will happen. Quote Link to comment Share on other sites More sharing options...
karanjaura Posted November 4, 2019 Author Share Posted November 4, 2019 30 minutes ago, vicvvsh said: Hi, it's hart to tell without a scene, try two sort sops consequentially inside for-each loop: 1. sort primitives by Y axis or others axes 2. sort points by vertex order and see what will happen. Hi @vicvvsh I tired what you said but still no luck,I also tired copying the rest position of 1 frame on to others but that too is not working. I attached below the hip file and bgeo . Would really appreciate if you can have a look at it. buildingFrames.bgeo.sc buildingFrames_issue.hipnc Quote Link to comment Share on other sites More sharing options...
anim Posted November 4, 2019 Share Posted November 4, 2019 you can use Match Topology SOP to try to sort points/prims of one geo using another as a template buildingFrames_issue_fix.hipnc 1 Quote Link to comment Share on other sites More sharing options...
acey195 Posted November 4, 2019 Share Posted November 4, 2019 Instead of poly extrude, you could try to use some work around using the "Skin" SOP, together with some copy/transform logic that way you inherently maintain the point ordering. Quote Link to comment Share on other sites More sharing options...
karanjaura Posted November 5, 2019 Author Share Posted November 5, 2019 7 hours ago, anim said: you can use Match Topology SOP to try to sort points/prims of one geo using another as a template buildingFrames_issue_fix.hipnc thanks a lot @anim for preparing that hip file, it works !! Cheers !! Quote Link to comment Share on other sites More sharing options...
karanjaura Posted November 5, 2019 Author Share Posted November 5, 2019 5 hours ago, acey195 said: Instead of poly extrude, you could try to use some work around using the "Skin" SOP, together with some copy/transform logic that way you inherently maintain the point ordering. Hey @acey195 thanks a lot for your reply, will try that out as well Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 5, 2019 Share Posted November 5, 2019 personally, I avoid PolyBridge like the plague...matching up the Source and Destination is in the laps of the gods.... Quote Link to comment Share on other sites More sharing options...
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