oooskar Posted November 21, 2019 Share Posted November 21, 2019 Hi, I fractured an animated alembic (created at frame 650) and need some help with the i@active; i@animated part to switch between animation and the RBDsim (on frame 713). Just started out, unterstood the principle but its a bit overwhelming on the execution side of things. thank you a lot, oskar. alembicRBD.hiplc Quote Link to comment Share on other sites More sharing options...
Sepu Posted November 21, 2019 Share Posted November 21, 2019 you forgot to upload the .abc. Anyway have a look at this. Quote Link to comment Share on other sites More sharing options...
oooskar Posted November 22, 2019 Author Share Posted November 22, 2019 hey thanks for your time, i did watched the tutorial. still cannot wrap my head around my problem. but i started another try... this time with the alembic Stein_Rollout_3_Low_100zu1.abc 04.hiplc Quote Link to comment Share on other sites More sharing options...
benne5 Posted November 22, 2019 Share Posted November 22, 2019 Look at the AnimatedObjects example in the dynamic examples section of the help documentation. Quote Link to comment Share on other sites More sharing options...
awie12 Posted December 1, 2019 Share Posted December 1, 2019 On 11/21/2019 at 7:16 PM, oooskar said: Hi, I fractured an animated alembic (created at frame 650) and need some help with the i@active; i@animated part to switch between animation and the RBDsim (on frame 713). Just started out, unterstood the principle but its a bit overwhelming on the execution side of things. thank you a lot, oskar. alembicRBD.hiplc Hope it helps. alembicRBD.hiplc Quote Link to comment Share on other sites More sharing options...
Marcocheng Posted December 2, 2019 Share Posted December 2, 2019 (edited) I didn't dig into your file yet... I think you can inherit the point velocity then create RBD object at Frame 713. After your sim is done, add a merge between sim and your alembic. Not sure if it suits your case, I will check the file later... Edited December 2, 2019 by Marcocheng Quote Link to comment Share on other sites More sharing options...
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