truecats Posted November 26, 2019 Share Posted November 26, 2019 Hello all, A mocap actress walks catwalk style and turns around, walks backward, back and forth a few times. I'm so close to getting this to look very realistic but I am having trouble with self collisions bunching up the fabric. I attached an image of what my result issue looks like and the parameters I'm using. If it's not any of these causing it, could it possibly be my pin to animation constraint? It's the straight-forward Grouping Pts to pin and pinning to nearest on mesh in Permanent setting. Thank you for any advice. Sadly, I can't share the project file. Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 26, 2019 Share Posted November 26, 2019 your skirt mesh looks a bit high res...my guess is the ave edge length would be shorter than your thickness in cloth settings. Try decreasing thickness, say 0.005 instead of default 0.01 ie. the collisions balls/proxies might be too big compare to your edgelength at the moment. Of course, I don't have your exact scenario so just speculating...but here's what I mocked up, on the left it's sorta bunching up, on the right, I decreased the thickness. Quote Link to comment Share on other sites More sharing options...
truecats Posted November 29, 2019 Author Share Posted November 29, 2019 Thank you for replying, Noobini. It turns out I have collision issues. I'm having to set this up in DOPs Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.