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Leaves on objects

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*If* you're not too comfortable with the vector math, you can use this simpler wrangle, after setting the normals on the  sphere


also, you can add a transform on the leaves (rotate x by 90 + some amount) to have the leave slightly rotate away from the sphere.

The orientation is totally defined by two vectors (N and up), and you can easily set them explicitly (if you want to point at something), but there are many ways to set the orientation


Thomas'  answer is better if you need more control, or for example if you need to change @orient over time, because quaternions are better at interpolating the orientation in 3d. 


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