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Found 5 results

  1. Hi guys Ive been struggling to get my head around making similar leaves like the ones in the pictures. Any suggestions? I cant seem to make the leaves 'lay down' similar to how a hair groom would be combed or a feather system would lay the leaves down. Damien leaf_001.obj leaves.hiplc
  2. Hi Guys, is there a way to have tree meshes scattered on a terrain with variance in leaf colour on every single tree so that no two are the same colour? back in the Softimage/ICE days i could scatter points on a terrain mesh and give the points a random colour then i'd create a plant or tree mesh with different materials for bark, leaves etc, in Softimage's node based material builder i would plug in an attribute node into a colour mixer merged in with the leaf texture map, this attribute would read the random colour generated on the scattered points then i'd export the tree mesh as a Redshift proxy at render time the proxies would be loaded in, and each individual tree's leaves would be given an individual colour variation within a specified range based on the random colour from the scattered points this would mean each individual tree would have a unique colour added to its leaves and would be quick in the viewport/quick to render because of RS proxies (it also worked for Arnold standins) I've been trying to do this in Houdini but am hitting a wall, I've tried material style sheets but that requires me to create a different override for each parameter i want to control then assign specific trees to those overrides, its still not giving me unique colour variation per tree, its also quite a pain to set up, on top of that mat style sheets don't work if there's more than one material on a mesh which makes it redundant in this scenario I've also tried user data + attributes + shader switch but again you're using a mixer to switch between different specific shaders that you have to individually build, am i missing something? thanks for your help Houdiniers
  3. Stark Houdini Palm Tree FX

    Link to Course In this 3 hour course I show you how to setup a system for dynamic and unique palm trees. No two are alike. I start from the very first leaf and go all the way through to rendering with Redshift in the most efficient way possible. At the end you will understand how to make your own trees and take these concepts and apply them to other setups that will bring your skills to the next level! Includes 13 Chapters and the final Houdini file. Also the assets to follow along. Full HD
  4. Hello gang, Do you happen to know of any resources free or paid that deal specifically with dynamic trees / vegetation inside of Houdini, with the possibility of also adding falling leaves? Also something to consider is importing an external model. By dynamic I mean coherently animated across the scene, and not necessarily full dynamic trees. This is for a long term personal project so very willing to learn. Thankies.
  5. WIP L-sys Plants

    Hello , 1st post here . Just started learning Houdini .LOVE it so far (evn though its really hard for my level ) .I saw couple of tutorials online and recently so L-sys video in sideeffect site . I tried out few things and this is wat i came up t so far . Hope u guys help me improve it . I created the leaves and plants( took help from the book The Algorithmic Beauty of Plants )in separte l-sys and used it as j ,k . But i found this very heavy on my system . is ther anyway i can make this light on my system . i dont have an expesive machine .My dream is to make a awesome looking forest scene . shading is really rough pls dont mind . Cheers Eloi
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