anicg Posted December 11, 2019 Share Posted December 11, 2019 Where can I find this feature in H18? cluster pieces in Voronoi fracture. Quote Link to comment Share on other sites More sharing options...
flcc Posted December 11, 2019 Share Posted December 11, 2019 (edited) A new workflow has been introduced in H17. Cluster pieces is now a separate sop. You can find an example here. Edited December 11, 2019 by flcc Quote Link to comment Share on other sites More sharing options...
anicg Posted December 23, 2019 Author Share Posted December 23, 2019 Thank you. It's not working. That one is dealing with interior detail. I need the functionality of the old "Delete Exterior Cluster Edges". I've tried the new node but it's not working: Quote Link to comment Share on other sites More sharing options...
JJ FX Posted December 24, 2019 Share Posted December 24, 2019 (edited) 5 hours ago, anicg said: I need the functionality of the old "Delete Exterior Cluster Edges". What did it do? Can you give an example? Removing edges from exterior does not make sense. Anyways groups ("outside" for exterior) are still there and you can use those to get what you want Edited December 24, 2019 by JJ FX Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 18, 2020 Share Posted July 18, 2020 You could, for example, extract every piece in a loop, create a group with unshared edges, fuse, then create a second group which could do combine with the first one to isolate the offending edges. Then disolve ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 18, 2020 Share Posted July 18, 2020 (edited) thread contains VEX or nodes approach, take your pick. Edited July 18, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
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