Houdini7 Posted January 1, 2020 Share Posted January 1, 2020 Hi, Maya has a similar selection function, which enables you to select some faces and then based on this selection to select other similar faces within a tolerance. Is there something similar in houdini? If not I want to build one myself. The idea is to select the outer edges of the selected faces and save the angles between the neighboring edges. Then loop ever all edges and look for neighbour edges which have the same angles within a tolerance. Someone has a better algorithm? So for this one needs the following vex functions: * get outer edges of selection, how? There is a sop from animatrix, which does it. But to make it general one would go over all selected islands, so how to do this? * get the neighbour edge clockwise Or get the points of an edge and then the edges of the point. Which vex functions are helpful? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 2, 2020 Share Posted January 2, 2020 well the outer edges of selection just works out of the box, in the promo, you can also promote to points if you want, note the middle of the eyes will not be selected. vu_selectionoutside.hiplc Quote Link to comment Share on other sites More sharing options...
zlyu Posted January 2, 2020 Share Posted January 2, 2020 (edited) 18 hours ago, Houdini7 said: to select some faces and then based on this selection to select other similar faces within a tolerance what you describe reminds Pattern Selection select a polygon (point/edge) and a next one with Shift press Shift+P to create Valid Pattern then > Shift+up arrow/ down arrow key (clockwise and counterclock-wise) (with Ctrl+Shift+up/down > Expand Forward/Backward to End) or left and right arrows - to grow selection in other directions with K you may prehighlight selection and Ctrl+Shift+E > to Select Boundary Edges Edited January 2, 2020 by zlyu Quote Link to comment Share on other sites More sharing options...
Houdini7 Posted January 2, 2020 Author Share Posted January 2, 2020 29 minutes ago, zlyu said: what you describe reminds Pattern Selection select a polygon (point/edge) and a next one with Shift press Shift+P to create Valid Pattern then > Shift+up arrow/ down arrow key (clockwise and counterclock-wise) (with Ctrl+Shift+up/down > Expand Forward/Backward to End) or left and right arrows - to grow selection in other directions with K you may prehighlight selection and Ctrl+Shift+E > to Select Boundary Edges Thank you. Select similar works differently. You could select some faces which have unique forms, and then this pattern is searched on the whole object. In many cases pattern selection of houdini would not work in these cases. Could make some pics to clarify. Quote Link to comment Share on other sites More sharing options...
zlyu Posted January 2, 2020 Share Posted January 2, 2020 and I do believe SideFX has really cool video about this and more complicated nice stuff Circle from Edges Quote Link to comment Share on other sites More sharing options...
zlyu Posted January 2, 2020 Share Posted January 2, 2020 2 minutes ago, Houdini7 said: Thank you. Select similar works differently. You could select some faces which have unique forms, and then this pattern is searched on the whole object. In many cases pattern selection of houdini would not work in these cases. Could make some pics to clarify. that's a pity it's not what you're after Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted January 9, 2020 Share Posted January 9, 2020 Can you provide a screen cap of what it looks like in Maya, especially the topology of the source and target ? Or.. emulate it manually in Houdini (i.e draw the groups by hand) and provide a hip file. Quote Link to comment Share on other sites More sharing options...
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