logix1390 Posted January 14, 2020 Share Posted January 14, 2020 I am trying to add some custom velocity to my flip fluid using the rasterize attributes and bringing it in through a source volume in dops. Basically trying to do it the same way I would with pyro. Not sure why it is not working. Does flip read custom velocity like the this? I will attach my scene file for anyone that wants to take a look thanks custom_vel_flip.hipnc Quote Link to comment Share on other sites More sharing options...
Drughi Posted January 14, 2020 Share Posted January 14, 2020 I was facing the same problem recently. I just used a sop solver instead. Object merge your v source to the sop solver and add it to vel. 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 14, 2020 Share Posted January 14, 2020 I don't pretend to know what I am doing but shouldn't your v plug into the 3rd slot instead...where it says volume velocity ? Quote Link to comment Share on other sites More sharing options...
Drughi Posted January 14, 2020 Share Posted January 14, 2020 25 minutes ago, Noobini said: I don't pretend to know what I am doing but shouldn't your v plug into the 3rd slot instead...where it says volume velocity ? You are right! But it is a bit confusing. With smoke it is working this way and also I remember to have done this successfully with flip. Quote Link to comment Share on other sites More sharing options...
logix1390 Posted January 15, 2020 Author Share Posted January 15, 2020 @Noobini @Drughi Thanks. that worked. Yes I also remember it working before. Quote Link to comment Share on other sites More sharing options...
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