Masoud Posted January 19, 2020 Share Posted January 19, 2020 Hi; In my FlipFluid simulation, I tried to use a volume as a collision, but it doesn't work. How can I fix this? Thanks for helping. VolumeCollision_Test_01.hip Quote Link to comment Share on other sites More sharing options...
fabsberry Posted January 19, 2020 Share Posted January 19, 2020 First, for volume collisions, you have to use distance VDB (SDF), not fog VDB. I think the collision function inside the "volume source" node is only for smoke, for example when a fast-moving object adds turbulence to your simulation. You can easily use the "static object" node for FLIP collisions. Quote Link to comment Share on other sites More sharing options...
Ultraman Posted January 19, 2020 Share Posted January 19, 2020 1 hour ago, fabsberry said: First, for volume collisions, you have to use distance VDB (SDF), not fog VDB. I think the collision function inside the "volume source" node is only for smoke, for example when a fast-moving object adds turbulence to your simulation. You can easily use the "static object" node for FLIP collisions. 7 hours ago, Masoud said: Hi; In my FlipFluid simulation, I tried to use a volume as a collision, but it doesn't work. How can I fix this? Thanks for helping. VolumeCollision_Test_01.hip hi / look hip file , change node color to red . VolumeCollision_Test_01.hip 1 Quote Link to comment Share on other sites More sharing options...
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