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Volume as a collision doesn't works, why?


Masoud

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First, for volume collisions, you have to use distance VDB (SDF), not fog VDB.

 

I think the collision function inside the "volume source" node is only for smoke, for example when a fast-moving object adds turbulence to your simulation. 

You can easily use the "static object" node for FLIP collisions.

 

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1 hour ago, fabsberry said:

First, for volume collisions, you have to use distance VDB (SDF), not fog VDB.

 

I think the collision function inside the "volume source" node is only for smoke, for example when a fast-moving object adds turbulence to your simulation. 

You can easily use the "static object" node for FLIP collisions.

 

 

7 hours ago, Masoud said:

Hi;

In my FlipFluid simulation, I tried to use a volume as a collision, but it doesn't work.

How can I fix this?

 

 

Thanks for helping.

Volume as Collision.jpg

VolumeCollision_Test_01.hip

hi / look hip file , change node color to red .

VolumeCollision_Test_01.hip

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