elpolloloco6498 Posted January 20, 2020 Share Posted January 20, 2020 Hi guys! I want to create a simple vase(revolve) with curved handles on the sides(curves + sweep) . I managed to create the vase and the handles. However I didn't succeed in joining both meshes. I tried several techniques : merge + polybridge tool, boolean union + subdivisions, polygon to vdb -> convert to polygon again Do you have advice for modelling the vase? Thanks for your time. Quote Link to comment Share on other sites More sharing options...
maiden666 Posted January 20, 2020 Share Posted January 20, 2020 try to bridge two sets of polygons Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 20, 2020 Share Posted January 20, 2020 (edited) here's one way, the polyreduce comes in handy as a declutterer, try disabling it and you'll see the crappy results ps: it would be polite to upload your file to show your effort and also helps ppl see your problem straightaway. For me, it's a real turn off when someone asks alot of questions yet always wants to keep things close to their chest and never uploads anything. vu_Kettlebell.hiplc Edited January 20, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
elpolloloco6498 Posted January 20, 2020 Author Share Posted January 20, 2020 (edited) I will upload my progress tonight. Thanks for sharing your file! Edited January 20, 2020 by elpolloloco6498 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted January 20, 2020 Share Posted January 20, 2020 Once you have laid out your model properly a mere fuse node will do. Here is a quick attempt to get you started. It still lacks orienting the handle to the holes, though. cup.hipnc Quote Link to comment Share on other sites More sharing options...
elpolloloco6498 Posted January 20, 2020 Author Share Posted January 20, 2020 Hi. I have tried merging the objects using a boolean operator and a bevel node (as shown in Vusta's file with the Kettlebell). I ajusted the exclusions parameter for the bevel node but i didn't get the result i was expecting. I think i'm missing something in my understanding. I'm going to try the Fuse method. I have provided the hip file this time I have uploaded a picture of the result i'm getting. This looks fine now, but if I add a subdivide node it doesn't look good at all. I wonder why . If you have any ideas please let me know. Have a great day ! vase.hipnc Quote Link to comment Share on other sites More sharing options...
elpolloloco6498 Posted January 20, 2020 Author Share Posted January 20, 2020 Magnus thanks to your file I discovered the node : CircleFromEdge it proved to be really usefull. I could not understand all the vex so I decided to do it manually. I'm pretty happy with the result. I will have to do more vases and cups so i will go the procedural way next time, i have to improv e in vex . Thanks for your help guys ! Feel free to add anything if you want. vase.hipnc vase.hipnc 2 Quote Link to comment Share on other sites More sharing options...
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