flcc Posted March 20, 2020 Share Posted March 20, 2020 (edited) As like some of you i've some time now :), I trying some methods to deform a mesh with pop forces. I find some simple solutions but for learning purpose I wanted to try it with a sopsolver in dop. And yes, i'm definitively not comfortable with the sopsolver. I can't make it work. I would be happy if someone can take a look. Deform with particles.hipnc Edited March 20, 2020 by flcc Quote Link to comment Share on other sites More sharing options...
Iskander Posted March 21, 2020 Share Posted March 21, 2020 Strange extra manipulations. All u need is just to set Emission type in popsource as All Geometry. 1 Quote Link to comment Share on other sites More sharing options...
flcc Posted March 21, 2020 Author Share Posted March 21, 2020 I totally miss this one Thanks But I'm still curious about the sop solver. Quote Link to comment Share on other sites More sharing options...
Atom Posted March 22, 2020 Share Posted March 22, 2020 If you drop down a popgrains node in line with you other particle nodes, you can gain a small measure of particle separation. This can get you a few more frames before the particle finally overlap and produce intersecting geometry. 1 Quote Link to comment Share on other sites More sharing options...
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