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deform a mesh with pop forces and sopsolver in dop


flcc

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As like  some of you i've some time now :), I trying some methods to deform a mesh with pop forces.
I find some simple solutions but  for learning purpose I wanted to try it with a sopsolver in dop.
And yes, i'm definitively not comfortable with the sopsolver. I can't make it work.
I would be happy if someone can take a look.

Deform with particles.hipnc

Edited by flcc
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If you drop down a popgrains node in line with you other particle nodes, you can gain a small measure of particle separation. This can get you a few more frames before the particle finally overlap and produce intersecting geometry.

pop_warp.gif

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